Friday, 15 June 2018

final project

final project



zombie survivor is a game about surviving a zombie apocolyps .

the idea is to shoot the zombies before they reach you and kill you .

the zombies have 5 lives and the player has 4  if the player is touching the zombies every second he will lose a life .
pressing and holding space bar you will shoot your normal shot which does 1 damage, pressing left mouse shoots a giant purple ball that does 4 damage this has a 2 second recharge time, pressing Q will make you shoot very fast for about 2 seconds this has a recharge time of 5 seconds .
use WASD to move and aim.
for the shooting and damage i used this tutorial    shooting tutorial  .
other than this tutorial to help me this creation was my own idea .


i would like around 20 marks to focus on the player and zombies as these were the hardest to program and took the most time.
5 marks for each of the different shots  (Q and left mouse)
and the last 10 to be on the game itself.




some things i changed from the video is i added in different characters instead of making my own, i made the background different and the spawn rate, instead of buying different things from the shop i wanted to make it so you could press a button and do a sort of power up with a recharge.


this is my game i hope you enjoy :)

project proposal

   my proposal for my game is that you will be a person/survivor of a zombie apocolaps and you must shoot the zombies before they can get to you and kill you

   each zombie will have 5 lives and the player will have 4

  every time you press the space bar you shoot a bullet wich does 1 damage, if pressing q you will shoot very fast for a few seconds but has a recharge time of 5 seconds, pressing left mouse will shoot a giant purple ball that does 4 damage and has a recharge of 2 seconds

  the zombies will continuously follow the player until dead

Monday, 11 June 2018

asteroids questions

 1 some difficulties i had with this is the guy is unclear and adds some stuff without showing you how to do them 

2 i solves them by asking friends or experimenting until i figured it out 

3 i made the invincibility thing longer because it wasnt long enough in my opinion   

Tuesday, 8 May 2018

clown project




https://drive.google.com/open?id=1btmlJaZNUXDwJ3tJyOnm8fYFe3J2VzWh

Wednesday, 14 February 2018

indie game questions

1) One big difference in indie games is that in that indie games there are way less people
2)some difficulties that the developers had to overcome are they have to get the game out on time and if they run into a problem then they dont have many people to run to help to
3)i think some things that i would like is that i can do what ever i want with the game and change it however i want but it might get lonely sometimes and if i got stuck on something i wouldnt have anyone to ask for help i would probably have to email someone but the set back might set me back a while and it might be hard to comeback from that
4)some advice would be make sure not to set your entire life on the game you would need to go outside or go see freinds every once in a while to avoid depression
5)the best part would be watching it grow and make people happy to play 

Tuesday, 23 January 2018

Space Invaders proposal




Space Invaders Proposal
by Adam McLeod


My game Space Invaders is based from the original Arcade Game, Space Invaders. The premise of this game is to shoot all the Invaders before they reach Earth and kill you.


The characters include one space ship and eight invaders. I chose an image from the internet of the space ship and invader I liked and then proceeded to program the space ship and program one invader. After programming one invader, I copied it and they proceeded to spawn on top of each other so it appeared that there was only one. I then had to change the X axis for all the Invaders so they would not spawn on each other.

For the Space Ship, I used A and D to move the Space Ship back and forth. I then pressed Space Bar to make it fire. For the Invaders, I simply made it move to the right by 30 steps and when it hit the wall it would bounce back and move down a level. This made it harder to hit the Invaders because they were moving back and forth and toward you constantly.

Day 1
  • go to internet and choose image of Space Ship and Invader I liked.
  • programmed the Space Ship to move Left and Right.
Plan 2
  • made the Space Ship fire. I had a bit of trouble with this as the bullet was firing sideways instead of straight up. I asked for help for the Student Teacher available and he helped me fix it.
Plan 3
  • I made the Invaders bounce back and forth. When they hit a wall they flipped so I had to fix this.
  • I made it so when the Invader was touched by the bullet they disappeared.
Plan 4
  • I copied the Invaders I had and proceeded to change the X Axis.
Links:

http://www.pacxon4u.com/space-invaders/

https://scratch.mit.edu/projects/1979494/
  https://www.google.ca/search?safe=strict&client=firefox-b&dcr=0&ei=3RRoWrD7HoHgjwOGpbjACw&q=how+to+make+space+invaders+scratch&oq=space+invaders+scratch+to&gs_l=psy-ab.1.0.0i22i30k1l2.1900.2619.0.5520.3.3.0.0.0.0.104.297.1j2.3.0....0...1c.1.64.psy-ab..0.3.296...0.0.cM7PDLfkQ2g#kpvalbx=1















Monday, 22 January 2018

scratch pong

1)some difficulties i had with programming was making the ball move 2) some changes i added was different background and different mechanics

scratch racing

some dificulties i had with this was making the car spin and stop spinning i changed where the time and high score were beacuse i thought they looked better in the corners

final project

final project zombie survivor is a game about surviving a zombie apocolyps . the idea is to shoot the zombies before they reach you an...